The long awaited release of de_inferno for Counter-Strike: Source has finally arrived. Along with it also comes de_port along with many other fixes for CS: Source, the Source Engine, Half-Life 2 and SourceTV.
An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:
CS
* New map: de_inferno
* New map: de_port
* Updated Counter-Terrorists player model with new headgear and color scheme
* C4 red flash displays properly if the bomb is planted under water now
* C4 explosion damage is no longer affected by water
* When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named .cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
* Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
* Players must now target another player for at least a half second before the player ID text hint shows up
* Grates/chain link fences no longer affect bullets
* Counter-Strike player ragdolls are now affected by ragdoll magnets
* Fixed a bot crash caused by finding too many hiding spots in a region
* Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
* Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
* Bots use less CPU now, especially when in combat with far away enemies
* Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
* Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
* Improved bot navigation on the windows and ledges of cs_italy
* Fixed recording value of cl_interp in demo files and restore value during playback
Source Engine
* HTTP downloads from the game server system support downloading .bz2-compressed files
* Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
* Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
* Fixed lag compensation invalidating bone cache for players moved back in time.
* Fixed lag compensation interpolation error between 2 ticks
Half-Life 2
* Fixed some NPC actions not being properly randomized
SourceTV (part of the Source Dedicated Server)
* Fixed memory leak in relay servers by releasing receive tables correctly
* Bandwidth output in tv_status in kB/sec rather than bytes/sec
* Running a new map command (spawning a server) shuts down TV relay in same process
* Fixed SourceTV chase cam following ragdolls of dead secondary targets
The quality of the Swedish teams are widely known around the world and this is something ESWC now has recognized and have decided to grant Sweden one extra slot to qualify for at Dreamhack, in both the male and female tournaments. The only big change is that ESWC wont pay for the second placing teams which means that they need to fund the travel expenses themselves even though housing will be free.
Good news for the Swedish Counter-Strike teams.
ESWC has decided to extend the number of teams representing Sweden in ESWC 2005. Due to the popularity of Counter-Strike in Sweden and the international recognized quality/level of skill of the Swedish teams a total of four Swedish Counter Strike teams will now be able to attend to ESWC in Paris in July 2005. The spots are divided in the following way:
Counter-strike Male 2 slots
#1 Winner at DreamHack all expenses trip with travel costs covered to ESWC Paris France
#2 Team will get auto-birth and full accommodation in Paris. Travel excluded.
Counter-strike Female ESWC tournament 2 slots
#1 Winner at DreamHack all expenses trip with travel costs covered to ESWC Paris France
#2 Team will get auto-birth and full accommodation in Paris. Travel exkluded.
Yesterday, we found out that elemeNt left the brazilian team MIBR. Today, MIBR announced that they’ve already found a new player. The player who signed them this time, were no other than Xed, who played for the other great brazilian team, Revoltz. Revoltz and MIBR are the two teams who’s dominating the brazilian counter-strike scene.
MIBR’s lineup is now known as this:

KIKOOOO

pred

cogu

pava

Xed
The following lineup will also be used in the upcoming CPL World Tour in Brazil.
Grand Final:

mouz.Levicom.BenQ [16:6]

a-Losers.MSI
Consolation Final:

a-Losers.MSI [16:09]

ALTERNATE aTTaX
WB Final:

mouz.Levicom.BenQ [16:05]

ALTERNATE aTTaX
LB Final:

a-Losers.MSI [16:11]

OCRANA.ATI
Looks like ESWC is shaping up to be a great event, can't wait for the summer!