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Displaying around 84 news items from 1st Apr 2005 until 30th Apr 2005
Virtus.pro wins Russia's Acon5 Qualifier
Posted by
geo on the 3rd of April 2005 at 8:48 PM in Gaming News
0 Comments
Results:
* 1 place - Virtus.pro
* 2 place - x4team
* 3 place - playground.forZe
* 4 place - iTs
* 5-6 places - Recall, Begrip
Superfinal (inferno, dust2):
Virtus.pro [16:10] x4team
Lower bracket, final (nuke):
playground.forZe [13:16] x4team -
HLTV DEMO
Upper bracket, Final (train):
playground.forZe [04:16] Virtus.pro -
HLTV DEMO
ROSTERS:
* Begrip: HEL1, Flatra, xomA, brhr, hooch
* iTs: Tiran, MaAd, w01f, nekko, 1nuter0
* playground.forZe: Xenitron, ex, mAddog, Romashka, graver
* Recall: Dimadread, Fast1k, Spectre, Water, NoodZy
* Virtus.pro: groove, F_1N, Sally, Snoop, LeX
* x4team: NooK, Dant1K, g1rla, 400kg, rAdik
Gamers.fi - The Clan Forms
THK lose 1!
Posted by
geo on the 4th of April 2005 at 4:34 PM in Team News
0 Comments
The powerhouse Dean 'AWOL' Clow has just left thkillerz!
I caught up with him for a quick mini statement:
"Playing with thk was sometimes more stressful than cs itself, although they are sound lads outside the game. I hope that they find someone better and continue with their csgn div 1 soon to be champion reign!"
This leaves the team looking like:

Roar

benneh

Lukeh

AndyKK

Nitrony
I also caught up with the mighty force of THE benneh...
"your ginger, i hate gingers"
GL to awol, and not really any luck towards thk.. <3 to all!
UKIECup3 Week Two Results, Week Three Fixtures
Another week has passed and another set of results and fixtures are coming up. The map of the week was cbble which brought a fair few close games and a few blow-outs. I would like to say a wp to oTT who narrowly lost to disturbed 16-14 and to played vs synergy which ended 16-14 to played, it was a great game to watch.
The rest of the results are as follows:
ONE 21-9 LANimals (nuke)
distured 16-14 oTT
CAution 16-14 gOtgame
naughty 15-15 Harmless
AnTsuk 16-9 cu!
kerpow 30-0 CarbiNe
xiLe 26-4 input/output
fluid 25-5 Luck
SCEE 18-12 Chr
LANimals 17-13 enamor (cbble)
PLAYED 16-14 synergy
Forsak 20-10 subliminal
TurtleSports 16-14 ImaGine
As you can see, there are a fair few results missing, which means a few fair wildcards =[
Now for this weeks games ... the map is de_clan1_mill. Another map that isnt played very much, but alot of peoples favourites. Its a great map for teamplay and strategy, so watch out for some intresting tactics and results. This weeks game of the week has to be, in my opinion, unicon vs played or vLr! vs theb0g. Both games should be a spectacle to watch.
The rest of the results are as follows:
utd.gaming vs 2s2p
endEffect vs gOtgame
Choke vs Luck
vLr! vs theb0g
Chr vs distured
Showtime vs Team R
oTT vs Wink
riZe vs AnTsuk
SCEE vs Lysis
teamX vs CarbiNe
CAution vs kerpow
mEx vs fluid
endEffect vs teamX (cbble)
sL vs Harmless
synergy vs tdr
ONE vs xiLe
unicon vs PLAYED
enamor vs input/output
ctx vs SIN
LANimals vs Landed
eB vs orun
cu! vs TheFeared
naughty vs TurtleSports
sb vs M3
Good luck to all involved <3
CS:Source Update 4/5/05
Posted by
geo on the 6th of April 2005 at 10:32 AM in Gaming News
0 Comments
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
* Enabled support for SourceTV
* Fixed a rare bug that caused some bullet impacts to be counted twice
* Improved map overview support
* The message of the day file is now required to be in the main game directory
* Fixed an issue with player names being out of sync with the server
* Fixed "purple checkerboard" problem for Message of the Day scrollbars
* Fixed some localization issues related to player chat
* Death notices are no longer displayed while blind
* Death notices retain the correct team color even if the player quickly changes teams
* Bots immediately change their names to match the bot_prefix when it changes
* Bots join dedicated servers immediately if the bot_quota is nonzero
* Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
* Added mp_logdetail at the request of server administrators
Source Engine
* Player sprays now persist through round restarts. The number of rounds a spray survives is determined by r_spray_lifetime
* Fixed a bug causing the first message from a plug-in message to be colored incorrectly
* Consistency checking is now skipped during demo playback
* Added sv_visiblemaxplayers
* Fixed timing precision error causing slower framerates on servers running continuously for more than a few days